Monday 30 July 2007

WHFRP - Children of the Horned Rat




Well. Number 4 for tonight, and though i have already done a WHFRP character i thought i'd do a Skaven one, and then possibly a Chaos one and then maybe a Vampire as they are all suitably different from the standard Elf, Human, Halfling Dwarf types offered in the core book.

Characters are made just like in the core book though this time there is a roll for race. Roll a d10 if a 1 is rolled you may chose your race out of Common, Mighty (Black Skaven) or Chosen (Grey Seers) :


I rolled a 7 so common it is. Each starting race, like the others, comes with its own set of skills and talents. I get:

Racial Features (Common):

Skills: Common Knowledge (Skaven), Perception, Speak (Queekish), Swim

Talents: Night Vision

Now i roll to see what my startin clan is, tis will define the character further and also sets out what basic trappings i ould hav in addition to hose offered by my stating career. Aswell as addin more skills and talents:

I get:

Talents: Animal Training and Command

Trappings: Hand Weapon, Leather Jack, and 1d10/5 Warpstone Tokens.

Now, onto my characteristics. These are a predefined number + 2d10, thus:

WS = 20 + 11
BS = 20 + 11
S = 20 + 6 (Boosted to 11 as a gift from the Horned Rat)
T = 25 + 12
Ag = 25 + 18
Int = 20 + 6
WP = 15 + 10
FEL = 10 + 14

Next are wounds and fate points:

Wounds: roll d10 consult table i get a 2 so i get 8 wounds
Fate points: as above....i would need to get an 8-8 just to gt afate point...i get a 1 :( bottoms.

So its on to the table of rolling up your career-ness. This table includes both Skaven and standard Careers...i rolled an 19 on a d100 and so get to be......a clanrat hurrah! a Skavn career(i was going to fudge this anyway if it weren't :P)

Right onto the construction of my profile:

Main Profile

WS BS S T Ag Int WP Fel
Starting 31 31 31 37 43 26 25 24
Advance +5 +5 - - +5 - +5 -
Current 31 31 31 37 43 26 25 24


Secondary Profile

A W SB TB M Mag IP FP
Starting 1 8 3 3 4 0 0 0
Advance - +2 - - - - - -
Current 1 8 3 3 4 0 0 0



So, now add the skills and talents from the Clanrat career (in bold) to the ones already gained we now have:

Skills: Common Knowledge (Skaven), Perception, Speak (Queekish), Swim, Concealment, Outdoor Survival, Scale Sheer Surface, Silent Move (+10)

Talents:
Night Vision, Animal Training and Command (from the clan Moulder affiliation), Specialist Weapons Group (Sling), Tunnel Rat

Trappings: Hand Weapon, Leather Jack, and 1d10/5 Warpstone Tokens from the clan Moulder affiliation, plus Light armour (leather jack and skullcap) Hand weapon (he needs two apparently) sling, and shield.

So thats him done.....Sikkrit wishes-wishes you would come to the underhive so he can know you good-good.....

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