Monday 23 July 2007

Pestigors - New Monster for WHFRP

Pestigor

Pestigor are Beastmen who have given their souls over to the worship of Nugle, their appeance is like that of a horribly diseased and mutated beastman, their bellies are distented and swollen, their bodies mass of patchy fur and gaping sores. Figting a Pestigor is a truely horrifying experiance, and even if you do survive thre is the very present risk of disease...

Main Profile

WS BS S T Ag Int WP Fel
45% 25% 40% 55% 37% 25% 35% 27%

Secondary Profile

A W SB TB M Mag IP FP
1 18 4 5 5 0 0 0


Skills:Command, Concealment*, Dodge Blow, Follow Trail, intimidate +10%, Outdoor Survival, Perception, Shadowing, Silent Move, Speak language (Dark Tongue)

* Due to the Pestigors great stench, he is at -10% on concealment tests to those down wind or within 20ft.

Talents: Menacing, Frghtening, Rover, Speciaist Weapon Group (Two Handed), Strike Mighty Blow.

Specialist Rules:

-Chaos Mutations: Animalistic legs, Bestial Appearances and large horns. There is a 60% Chance of a further mutation. Roll on table 2-1: Expanded Chaos mutations to generate, and modify profile as appropriate.

-Plague: Opponents that survive combat with a Pestigor is stil at risk of death. Any character that suffered 1 or more wounds from a pestigor must make an (Easy +10%) Toughness Test within an hour of combat or come down with a Disease of the GM's choice.

-Horrid Stench: The Pestigor emits a foul and corpulrent odour. Melee opponents of the Pestigor suffer -10% to their weapon skill.

Armour: Medium armour : Tough and resiliant hide.

Armour Points: 2

Weapons: Great Weapon, Horns (SB Damage)

Trappings: GM's Descretion

**Notes:** So far his has not be play tested against a group, but is fairly killable by characters even in their first careers.

Disease: I would go for something that involves a great deal of Bodily fluids being expulsed, like The Flux, and avoid Neiglish Rot, as it is a killer. But thats up to you.

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