Saturday 29 August 2009

Dark Heresy


So, after spotting that the thread on RPGnet has just popped it's head up again i decided to throw the oar back in and make a character. Anyway children todays book is Dark Heresy. Black Industries/Fantasy Flight Games game of investagative horror in the 41st Millenium. Also, awesome.

The character creation system, is rather unsurprisingly, very similar to the WHFRP system detailed in an earlier post so i won't bother going through all the gumpf again because i can't be arsed to be honest.

Anyway, just like the WHFRP characters i created i'm going to go the random rolls route again and it was surprisingly quick, helped by the fact that i know the book layout (and what a book it is btw).

Right so the first thing we do is roll for our home world. This decision will affect exactly what type of character we can play and also gives me the following traits:

Blessed Ignorance (-5 penalty to Forbidden Lore tests)
Hagiography (The Common Lore skills; Imperium, Imperial Creed and War are treated as Basic Skills)
Liturgical Familiarity (Literacy and Language (High Gothic) are treated as Basic Skills)
Superior Origins (+3 Willpower)

I rolled a 79 which gives me...Imperial World. This being the most common type all career options are open.

The next thing to do was to sort out our stats. Being born on an imperial world my stats were all equal to 20 + 2D10...so dice were rolled and:

WS 31(26)
BS 32
S 31
T 34
Int 35
Per 32
WP 29
Fel 34


Like WHFRP you get a chance to re-roll one of your stats, i chose WS just to even them out a bit (the first roll is in parenthesis).

Next you roll on a table to find out you career path.

I rolled a 33 which is Assassin. Cool.

This career gives me some starting skills and talents, aswell as some gear. They'll be detailed later.

Next up its woulds and fate points...and more tables:

Wounds (D5+8) = 12
Fate Points = 3
Oh, and Monthly Income for my assassin (120 + 3D10) = 135 Imperial Credits

Starting characters also get a 400xp boost to give you a few extra skills and talents, i chose the suggested quick play Skill and Talent Package:

Weapon Skill Advance Simple (+5) 100
Inquiry 100
Hightened Senses 100
Sound Constitution (+5 T) 100

Lastly, there's the Build Your Character section, i chose to ignore this almost entirely. Firstly, it's not that important and secondly because even if i were rolling this up for a game, i would prefer to do this bit myself.

The one bit of this section i didn't ignore was a table intitled Imperial Divinations which are a sort of horoscope/birthsign thing. I rolled i 90 which is:

"A wise man learns from the death of others" Increase intelligence by +3

So, thats our character made. Lets look at how he looks:


+++Starting transmission+++
+++Acquiring Protocols+++

++++++

+++Gene script accepted, Thankyou Inquisitor.+++

Name: Codename Damocles...

Sex: Male

Age: Unknown

WS S T Ag Int Per WP Fel
36 32 35 35 35 32 32 34

Wounds: 12

Fate Points: 3

Starting Skills

Speak Language (low gothic), Awareness, Dodge, Inquiry,

Starting Talents

Melee Weapon Training (Primative), Ambidextrous, Thrown Weapon Training,
Basic Weapon Training (SP), Pistol Training (SP), Heightened Senses

Traits

Blessed Ignorance, Hagiography,Liturgical Familiarity,Superior Origins

Starting Gear

Hunting Rifle and 16 rounds, Sword, Knife, 10 Throwing Knives,
3 doses of Stimm, Charm (corpse hair), Black Bodygolve
(Common Quality Clothing)


Starting Rank

Sell Steel


+++“Every man is a spark in the darkness. by the time he is noticed +++
he is gone forever. "


+++End Transmission+++


Sorry this was so dry. I'm a bit frazzled at the moment, and i've spent the last year writing Lab reports.

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