Tuesday, 31 July 2007

WHFRP - Night's Dark Masters



Another WHFRP one. This time a Vampire Character from Night's Dark Masters. I know its not a new system or owt but...they look fun to make :) Anyway, the book davises against using thee as PC's and then provides advance schemes for them so....i think i'll make one.

Like the skaven before it, first thing you do is roll for your race, this time on a d100. The options are, Blood dragon, Lahmian, Necrarch, Strigoi, Von Carstein and independant. I rolled an 89 so i get Independant as my race. This gives me a set of skills, talents and traits, as always:

Independant Skills: Charm, Concealment, Disguise, Evaluate, Gossip, Intimidate, Scale Sheer Surface, Shadowing, Silent Move

Talents:

As an indipendant, i don't get any fancey talents.....:( so i have to roll on the random talent table in the main rule-book. I get:

78 = Sturdy
44 = Mimic


Now onto traits these are normally reserved for monsters and include effects such as causing fear etc. You also get to chose some nifty bloodline powers just like those in the vampire counts army book. I chose:

Blood Burst
Host
and get Frightening as standard.

He's not a very attracktive chap old Vlad the Bad, Blood Burst means that his body is covered in sores under which tarry, old, nutrient free blood lies...these naturally burst when he is attcked and Host makes him a walking worm farm...no wonder he's frightening.

Now i really should have rolled my stats earlier. As with all WHFRP stuff its a pre-defined number + 2d10

so:

WS 40 + 10
BS 40 + 09
S 40 + 08
T 40 + 18
Ag 40 + 08
Int 30 + 11
WP 50 + 14
Fel 30 + 11

Wounds : 18


Now onto His Career, there's only one choice, Thrall:

Main Profile

WS BS S T Ag Int WP Fel
Starting 50 49 48 58 48 41 64 41
Advance +10 - +20 +15 +20 +10 +10 +10
Current 50 49 48 58 48 41 64 41


Secondary Profile

A W SB TB M Mag IP FP
Starting 1 18 4 5 6 0 0 0
Advance - +5 - - - - - -
Current 1 18 4 5 6 0 0 0



The independant get no talents and no new Skills ...the bum 'ed.

So one last thing to do. Roll for my vampires curse:

I get a 49 so "No relection" it is, which considering the state of the poor chap, is probably a merciful blessing.

And thats him done, good luck sucking the blood of virgins mate, they'll need to be Helen Keller like to let you near them.....or just the kind of tart yu get in Carlisle on a friday night.

Monday, 30 July 2007

WHFRP - Children of the Horned Rat




Well. Number 4 for tonight, and though i have already done a WHFRP character i thought i'd do a Skaven one, and then possibly a Chaos one and then maybe a Vampire as they are all suitably different from the standard Elf, Human, Halfling Dwarf types offered in the core book.

Characters are made just like in the core book though this time there is a roll for race. Roll a d10 if a 1 is rolled you may chose your race out of Common, Mighty (Black Skaven) or Chosen (Grey Seers) :


I rolled a 7 so common it is. Each starting race, like the others, comes with its own set of skills and talents. I get:

Racial Features (Common):

Skills: Common Knowledge (Skaven), Perception, Speak (Queekish), Swim

Talents: Night Vision

Now i roll to see what my startin clan is, tis will define the character further and also sets out what basic trappings i ould hav in addition to hose offered by my stating career. Aswell as addin more skills and talents:

I get:

Talents: Animal Training and Command

Trappings: Hand Weapon, Leather Jack, and 1d10/5 Warpstone Tokens.

Now, onto my characteristics. These are a predefined number + 2d10, thus:

WS = 20 + 11
BS = 20 + 11
S = 20 + 6 (Boosted to 11 as a gift from the Horned Rat)
T = 25 + 12
Ag = 25 + 18
Int = 20 + 6
WP = 15 + 10
FEL = 10 + 14

Next are wounds and fate points:

Wounds: roll d10 consult table i get a 2 so i get 8 wounds
Fate points: as above....i would need to get an 8-8 just to gt afate point...i get a 1 :( bottoms.

So its on to the table of rolling up your career-ness. This table includes both Skaven and standard Careers...i rolled an 19 on a d100 and so get to be......a clanrat hurrah! a Skavn career(i was going to fudge this anyway if it weren't :P)

Right onto the construction of my profile:

Main Profile

WS BS S T Ag Int WP Fel
Starting 31 31 31 37 43 26 25 24
Advance +5 +5 - - +5 - +5 -
Current 31 31 31 37 43 26 25 24


Secondary Profile

A W SB TB M Mag IP FP
Starting 1 8 3 3 4 0 0 0
Advance - +2 - - - - - -
Current 1 8 3 3 4 0 0 0



So, now add the skills and talents from the Clanrat career (in bold) to the ones already gained we now have:

Skills: Common Knowledge (Skaven), Perception, Speak (Queekish), Swim, Concealment, Outdoor Survival, Scale Sheer Surface, Silent Move (+10)

Talents:
Night Vision, Animal Training and Command (from the clan Moulder affiliation), Specialist Weapons Group (Sling), Tunnel Rat

Trappings: Hand Weapon, Leather Jack, and 1d10/5 Warpstone Tokens from the clan Moulder affiliation, plus Light armour (leather jack and skullcap) Hand weapon (he needs two apparently) sling, and shield.

So thats him done.....Sikkrit wishes-wishes you would come to the underhive so he can know you good-good.....

nWoD

So, you know what? I actually enjoyed making this boy, nWoD characters are nice and quick to make and i haven't made or played one in ages (and i'd really like to play this one). Good show eh? Onward:

So, character concept eh? I chose "Lost Soul" an ex-university professor who delved too deep and, driven to the brink of madness, is now wandering the streets of London.

First thing you do is spend points on attributes. These are grouped into Mental, Physical and Social. And your points are spent in a 5/4/3 split i chose to spend 5 on Intelligence, 4 Physical and 3 on Social. You get one point in each attribute automatically. Here how it pans out :


Mental Physical Social
Power Intelligence 3 Strength 2 Presence 2
Finesse Wits 3 Dexterity 3 Manipulation 3
Resistance Resolve 2 Stamina 3 Composure 1


Quite well rounded i think. Now onto skill these follow the same split as before this time its 11/7/4 as my mental attributes got the highest last time so do my skills in the mental field:

Mental (11)

Medecine 3 (well, he is a doctor)
Science 3 (as above)
Investigation 2 (all that work on his Phd must have helped)
Academics 3 (eh....duh?)

Physical (7)

Athletics 2 (ex-track champ.)
Brawl 1 (life's tough on the streets)
Drive 1 (self explanitory)
Stealth 2 (life on the streets makes you good at staying out of sight, especially if you know whats after you)
Survival 2 (see brawl)

Social (4)

Streetwise 3 (see above)
Empathy 1 (a sympathetic soul this one)


So now its time for my derived attributes:

Defense (lowest of wits or Dex) : 3
Health (Stamina + Size) : 7
Initiative (Dex + Comp) : 4
Morality : 7
Size : 5
Speed (Str + Dex + 5) : 9
Willpower (Resolve + Composure) : 3

Vice : Hope
Virtue : Pride


Now to round our character off with some merits, i have 7 points to spend:

Mental Merits:

Encyclopedic Knowledge (4)

Physical Merits:

Fresh Start (1)
Iron onstitution (1)

Social Merits :

Barfly (1)

Well thats it for David Bently. Good luck on he streets mate.....beware of what goes bump in the dark.

Dungeons & Dragons 3.5



So another extremely vanilla character....but i'm just putting off the Game of Thrones character i need to make. So you know about D&D right? good. 'ere we go:

Name : Althalus of Athkatla
Lvl 1 Rogue
Race : Human
Alignment : Chaotic Good
Deity : Kord


So roll 3D6 x 6 yada yada yada....you know this shit i'm just going to get on with it....stupid challenge :P

I get :

STR 10 (+0)
DEX 16 (+3)
CON 14 (+2)
INT 15 (+2)
WIS 14 (+2)
CHA 8 (-1)

(Why can't i roll like that when i need too, low CHA isn't a worry, my characters are always aloof arseholes like myself anyway)

HP : 8
AC : 16
Initiative : 3

Saving throws

Fortitude : 2
Reflex : 5
Will : 2


Skills

Balance ; 7
Climb : 4
Disable Device : 6
Escape Artist : 7
Hide : 9
Intimiate : 4
Listen : 6
Move Silently : 7
Open Lock : 9
Search : 6
Spot : 6

Feats

Precise Shot
Stealthy

Special Abilities

Sneak Attack (+1D6)
Trap Finding

There we go, the basics of a 3.5 Character, 10 minutes to make, boring as sin and vanilla as fuck but.....y'know...i really want to kill things and take their stuff now. LIke REALLY.

Exalted



So, i've been a bit tardy with this one. Nevermind its on to the first of my Exalted characters (i'm going to do some from the fatsplats too).

For those that don't know, the basic premise of the game is that the player characters are chosen by a higher being (such as the Unconquered Sun, Luna, the Neverborn, Autochthon, the Five Maidens, or the Five Elemental Dragons) and imbued with the powers of a demigod (thus, "exalted," or "raised high."). Mythic fantasy super heroes if you will.

I'm using 1st Ed.....because i feel like it.

Here we go:

Win-un of the 2nd Stone (Suitably silly name)

Concept: Assassin
Nature : Leader
Caste : Night

Like all WW games you create characters by filling in dots on the character sheet, here's my Attributes (all out of 5):

Strength : 3
Dexterity : 4
Stamina : 4
Charisma : 4
Manipulation : 4
Appearance : 3 (all my characters are decidedly avarage looking, waste ofpoints if you ask me)
Perception : 4
Intelligence : 4
Wits : 3


So there is the basic structure, now onto Abilities:

Dawn
Archery : 4
Melee : 4

Night
Athletics :4
Awareness : 3
Dodge : 5
Stealth : 5

Zenith
Endurance : 2
Survival : 1

Twilight
Occult : 1

So thats my abilities...another stealthy thief/rogue type. I should probably start playing something else.....


Advantages

Backgrounds

Influence : 3
Manse(Gem of Adamant Skin) : 4
Resources : 3
Artifact : 1

Charms

Name Cost
Wise Arrow 1
Ox-Body Technique 0
Lightning Speed 1
Graceful Crane Stance 3
Spider Foot Style 2
Easily-overlooked Syle 3
Reed In The Wind 1
Shadow Over Water 2
Excellent Strike 1
Leaping Tigre Attack 3m1w


His willpower is : 8

Virtues


Compassion : 1
Temperance : 2
onviction : 3
Valour : 3

Essence : 2

Anima

Win-un of the 2nd Stone's Anima is a shadowy wolf prowling by his feet.

So there we go, one more down, and i must say it was somewhat of a chore, but i have always found that with exalted, they sometimes seem to take forever. Hopefully i'll get an nWoD character up tonight and they tend to be somewhat faster to make.